Modular Flying BasesMUST
Construct and navigate airborne modular bases.
Apartment MonumentSHOULD HAVE
Multi-floor apartment complex as a key world monument.
Global Events for Top-Tier LootMUST
Server-wide events analogous to airdrops — high-risk, high-reward.
Large AI Data CentersSHOULD HAVE
Heavily guarded, raidable data centers run by bandits to power spider patrol mech brains.
Nuke Aftermath LoreSHOULD HAVE
World-building through environmental storytelling of a post-nuke setting.
Wasteland Terrain Under IslandsMUST
Below-island world with occasional shrubs, trees, and rocks.
Rival Bandit Gang / Opposition BaseNICE TO HAVE
A second bandit faction with their own base — creating the classic drug lord vs. police dynamic.
Bandit Police ForceMUST
Work for the bandit police: abduct wanted criminals for pay. Creates the Arma Altis Life economy balance.
Assassin Bandits for HireNICE TO HAVE
Contract AI or player assassins to hunt targets.
Endgame — Raid the Bandit GovernmentNICE TO HAVE
Culminating raid on the bandit governing structure.
Modular Conveyor Belts
Set up a mining operation that connects to your base / facility near deposits.
Scattered Proc Bandit Bases
Bandit bases throughout the world, acting as temporary, mini monuments. Raidable.
Signs in Another Language
World building for realism — world-space signage in another language.
Your Own Private Spot on the Map
Update world generation to ensure "coves" and "nests" are easily discoverable and abundant — giving players a sense of ownership.
Ducktaping Player Mouths
Muffled voice chat when applied. Typically paired with handcuffs — the player can remove the tape if their hands are free.